Ejemplo n.º 1
0
        protected SceneObjectPart CreateSceneObjectPart2()
        {
            string             partName       = "Action Man";
            UUID               ownerId        = UUID.Parse("00000000-0000-0000-0000-000000000016");
            PrimitiveBaseShape shape          = PrimitiveBaseShape.CreateCylinder();
            Vector3            groupPosition  = new Vector3(90, 80, 70);
            Quaternion         rotationOffset = new Quaternion(60, 70, 80, 90);
            Vector3            offsetPosition = new Vector3(20, 25, 30);

            return(new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition)
            {
                Name = partName
            });
        }
Ejemplo n.º 2
0
        [TestCase(7, 2, 5f, 5f, 32, 0f)] /* default hull parameters */
        public void GeomHullConvexDecomp(int maxDepthSplit,
                                         int maxDepthSplitForSimpleShapes,
                                         float concavityThresholdPercent,
                                         float volumeConservationThresholdPercent,
                                         int maxVertices,
                                         float maxSkinWidth)
        {
            // Setup the physics engine to use the C# version of convex decomp
            Dictionary <string, string> engineParams = new Dictionary <string, string>();

            engineParams.Add("MeshSculptedPrim", "true");           // ShouldMeshSculptedPrim
            engineParams.Add("ForceSimplePrimMeshing", "false");    // ShouldForceSimplePrimMeshing
            engineParams.Add("UseHullsForPhysicalObjects", "true"); // ShouldUseHullsForPhysicalObjects
            engineParams.Add("ShouldRemoveZeroWidthTriangles", "true");
            engineParams.Add("ShouldUseBulletHACD", "false");
            engineParams.Add("ShouldUseSingleConvexHullForPrims", "true");
            engineParams.Add("ShouldUseGImpactShapeForPrims", "false");
            engineParams.Add("ShouldUseAssetHulls", "true");

            engineParams.Add("CSHullMaxDepthSplit", maxDepthSplit.ToString());
            engineParams.Add("CSHullMaxDepthSplitForSimpleShapes", maxDepthSplitForSimpleShapes.ToString());
            engineParams.Add("CSHullConcavityThresholdPercent", concavityThresholdPercent.ToString());
            engineParams.Add("CSHullVolumeConservationThresholdPercent", volumeConservationThresholdPercent.ToString());
            engineParams.Add("CSHullMaxVertices", maxVertices.ToString());
            engineParams.Add("CSHullMaxSkinWidth", maxSkinWidth.ToString());

            PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams);

            PrimitiveBaseShape pbs;
            Vector3            pos;
            Vector3            size;
            Quaternion         rot;
            bool isPhys;

            // Cylinder
            pbs   = PrimitiveBaseShape.CreateCylinder();
            pos   = new Vector3(100.0f, 100.0f, 0f);
            pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f;
            ObjectInitPosition = pos;
            size      = new Vector3(2f, 2f, 2f);
            pbs.Scale = size;
            rot       = Quaternion.Identity;
            isPhys    = true;
            uint cylinderLocalID = 123;

            PhysicsScene.AddPrimShape("testCylinder", pbs, pos, size, rot, isPhys, cylinderLocalID);
            BSPrim primTypeCylinder = (BSPrim)PhysicsScene.PhysObjects[cylinderLocalID];

            // Hollow Cylinder
            pbs = PrimitiveBaseShape.CreateCylinder();
            pbs.ProfileHollow = (ushort)(0.70f * 50000);
            pos   = new Vector3(110.0f, 110.0f, 0f);
            pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f;
            ObjectInitPosition = pos;
            size      = new Vector3(2f, 2f, 2f);
            pbs.Scale = size;
            rot       = Quaternion.Identity;
            isPhys    = true;
            uint hollowCylinderLocalID = 124;

            PhysicsScene.AddPrimShape("testHollowCylinder", pbs, pos, size, rot, isPhys, hollowCylinderLocalID);
            BSPrim primTypeHollowCylinder = (BSPrim)PhysicsScene.PhysObjects[hollowCylinderLocalID];

            // Torus
            // ProfileCurve = Circle, PathCurve = Curve1
            pbs = PrimitiveBaseShape.CreateSphere();
            pbs.ProfileShape = (byte)ProfileShape.Circle;
            pbs.PathCurve    = (byte)Extrusion.Curve1;
            pbs.PathScaleX   = 100; // default hollow info as set in the viewer
            pbs.PathScaleY   = (int)(.25f / 0.01f) + 200;
            pos   = new Vector3(120.0f, 120.0f, 0f);
            pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 10f;
            ObjectInitPosition = pos;
            size      = new Vector3(2f, 4f, 4f);
            pbs.Scale = size;
            rot       = Quaternion.Identity;
            isPhys    = true;
            uint torusLocalID = 125;

            PhysicsScene.AddPrimShape("testTorus", pbs, pos, size, rot, isPhys, torusLocalID);
            BSPrim primTypeTorus = (BSPrim)PhysicsScene.PhysObjects[torusLocalID];

            // The actual prim shape creation happens at taint time
            PhysicsScene.ProcessTaints();

            // Check out the created hull shapes and report their characteristics
            ReportShapeGeom(primTypeCylinder);
            ReportShapeGeom(primTypeHollowCylinder);
            ReportShapeGeom(primTypeTorus);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Test merging a V0.2 OpenSim Region Archive into an existing scene
        /// </summary>
        //[Test]
        public void TestMergeOarV0_2()
        {
            TestHelper.InMethod();
            //XmlConfigurator.Configure();

            MemoryStream archiveWriteStream = new MemoryStream();

            string             part2Name           = "objectMerge";
            PrimitiveBaseShape part2Shape          = PrimitiveBaseShape.CreateCylinder();
            Vector3            part2GroupPosition  = new Vector3(90, 80, 70);
            Quaternion         part2RotationOffset = new Quaternion(60, 70, 80, 90);
            Vector3            part2OffsetPosition = new Vector3(20, 25, 30);

            // Create an oar file that we can use for the merge
            {
                ArchiverModule   archiverModule   = new ArchiverModule();
                SerialiserModule serialiserModule = new SerialiserModule();
                TerrainModule    terrainModule    = new TerrainModule();

                Scene scene = SceneSetupHelpers.SetupScene();
                SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);

                SceneObjectPart part2
                    = new SceneObjectPart(
                          UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition);
                part2.Name = part2Name;
                SceneObjectGroup object2 = new SceneObjectGroup(part2);

                scene.AddNewSceneObject(object2, false);

                // Write out this scene
                scene.EventManager.OnOarFileSaved += SaveCompleted;

                lock (this)
                {
                    archiverModule.ArchiveRegion(archiveWriteStream);
                    Monitor.Wait(this, 60000);
                }
            }

            {
                ArchiverModule   archiverModule   = new ArchiverModule();
                SerialiserModule serialiserModule = new SerialiserModule();
                TerrainModule    terrainModule    = new TerrainModule();

                Scene scene = SceneSetupHelpers.SetupScene();
                SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);

                string             part1Name           = "objectExisting";
                PrimitiveBaseShape part1Shape          = PrimitiveBaseShape.CreateCylinder();
                Vector3            part1GroupPosition  = new Vector3(80, 70, 60);
                Quaternion         part1RotationOffset = new Quaternion(50, 60, 70, 80);
                Vector3            part1OffsetPosition = new Vector3(15, 20, 25);

                SceneObjectPart part1
                    = new SceneObjectPart(
                          UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition);
                part1.Name = part1Name;
                SceneObjectGroup object1 = new SceneObjectGroup(part1);

                scene.AddNewSceneObject(object1, false);

                // Merge in the archive we created earlier
                byte[]       archive           = archiveWriteStream.ToArray();
                MemoryStream archiveReadStream = new MemoryStream(archive);

                archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty);

                SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name);
                Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
                Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge");
                Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge");

                SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name);
                Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge");
                Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge");
                Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge");
            }
        }
Ejemplo n.º 4
0
        public void TestSaveOarV0_2()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            ArchiverModule   archiverModule   = new ArchiverModule();
            SerialiserModule serialiserModule = new SerialiserModule();
            TerrainModule    terrainModule    = new TerrainModule();

            Scene scene = SceneSetupHelpers.SetupScene(false);

            SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule);

            SceneObjectPart part1;

            // Create and add prim 1
            {
                string             partName       = "My Little Pony";
                UUID               ownerId        = UUID.Parse("00000000-0000-0000-0000-000000000015");
                PrimitiveBaseShape shape          = PrimitiveBaseShape.CreateSphere();
                Vector3            groupPosition  = new Vector3(10, 20, 30);
                Quaternion         rotationOffset = new Quaternion(20, 30, 40, 50);
                Vector3            offsetPosition = new Vector3(5, 10, 15);

                part1
                    = new SceneObjectPart(
                          ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part1.Name = partName;

                scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
            }

            SceneObjectPart part2;

            // Create and add prim 2
            {
                string             partName       = "Action Man";
                UUID               ownerId        = UUID.Parse("00000000-0000-0000-0000-000000000016");
                PrimitiveBaseShape shape          = PrimitiveBaseShape.CreateCylinder();
                Vector3            groupPosition  = new Vector3(90, 80, 70);
                Quaternion         rotationOffset = new Quaternion(60, 70, 80, 90);
                Vector3            offsetPosition = new Vector3(20, 25, 30);

                part2
                    = new SceneObjectPart(
                          ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part2.Name = partName;

                scene.AddNewSceneObject(new SceneObjectGroup(part2), false);
            }

            MemoryStream archiveWriteStream = new MemoryStream();

            scene.EventManager.OnOarFileSaved += SaveCompleted;

            Guid requestId = new Guid("00000000-0000-0000-0000-808080808080");

            lock (this)
            {
                archiverModule.ArchiveRegion(archiveWriteStream, requestId);
                //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer;
                //while (assetServer.HasWaitingRequests())
                //    assetServer.ProcessNextRequest();

                Monitor.Wait(this, 60000);
            }

            Assert.That(m_lastRequestId, Is.EqualTo(requestId));

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            bool   gotControlFile          = false;
            bool   gotObject1File          = false;
            bool   gotObject2File          = false;
            string expectedObject1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1.Name,
                Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
                part1.UUID);
            string expectedObject2FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part2.Name,
                Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
                part2.UUID);

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
                {
                    gotControlFile = true;
                }
                else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
                {
                    string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);

                    if (fileName.StartsWith(part1.Name))
                    {
                        Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
                        gotObject1File = true;
                    }
                    else if (fileName.StartsWith(part2.Name))
                    {
                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
                        gotObject2File = true;
                    }
                }
            }

            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotObject1File, Is.True, "No object1 file in archive");
            Assert.That(gotObject2File, Is.True, "No object2 file in archive");

            // TODO: Test presence of more files and contents of files.
        }
Ejemplo n.º 5
0
        public void TestLoadOarV0_2()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            // Put in a random blank directory to check that this doesn't upset the load process
            tar.WriteDir("ignoreme");

            // Also check that direct entries which will also have a file entry containing that directory doesn't
            // upset load
            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);

            tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());

            string             part1Name      = "object1";
            PrimitiveBaseShape shape          = PrimitiveBaseShape.CreateCylinder();
            Vector3            groupPosition  = new Vector3(90, 80, 70);
            Quaternion         rotationOffset = new Quaternion(60, 70, 80, 90);
            Vector3            offsetPosition = new Vector3(20, 25, 30);

            SerialiserModule serialiserModule = new SerialiserModule();
            ArchiverModule   archiverModule   = new ArchiverModule();

            Scene scene = SceneSetupHelpers.SetupScene();

            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);

            SceneObjectPart part1
                = new SceneObjectPart(
                      UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);

            part1.Name = part1Name;
            SceneObjectGroup object1 = new SceneObjectGroup(part1);

            scene.AddNewSceneObject(object1, false);

            string object1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1Name,
                Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
                part1.UUID);

            tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));

            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                scene.EventManager.OnOarFileLoaded += LoadCompleted;
                archiverModule.DearchiveRegion(archiveReadStream);
            }

            Assert.That(m_lastErrorMessage, Is.Null);

            SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);

            Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
            Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
            Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
            Assert.That(
                object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
            Assert.That(
                object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");

            // Temporary
            Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
        }