private void Awake() { if (primaryButtonPress == null) { primaryButtonPress = new PrimaryButtonEvent(); } devicesWithPrimaryButton = new List <InputDevice>(); }
void Awake() { if (primaryButtonPress == null) { primaryButtonPress = new PrimaryButtonEvent(); } allDevices = new List <UnityEngine.XR.InputDevice>(); devicesWithPrimaryButton = new List <UnityEngine.XR.InputDevice>(); InputTracking.nodeAdded += InputTracking_nodeAdded; }
void Start() { if (primaryButtonEvent == null) { primaryButtonEvent = new PrimaryButtonEvent(); } if (triggerButtonEvent == null) { triggerButtonEvent = new TriggerButtonEvent(); } InputTracking.nodeAdded += InputTracking_nodeAdded; }