// Use this for initialization void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); } scrTimer = objTimer.GetComponent <TimerUI>(); if (GameInfoChoose.currentRoundTimeLeft != 0) { timeToNextGame = GameInfoChoose.currentRoundTimeLeft; GameInfoChoose.currentRoundTimeLeft = 0; } else { timeToNextGame = GameInfoChoose.info.round_duration_ms; } GameInfoChoose.SetNewRound(); scrPrWPre = previewWordObj.GetComponent <PreviewWordPrefab>(); whatSortText = whatSortObj.GetComponent <Text>(); }
void Awake() { objTimer.SetActive(false); scrTimer = objTimer.GetComponent <TimerUI>(); scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>(); scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>(); txtWordsShown = new Text[2]; btnScript = new DragUIElementCol[2]; btnText = new Text[2]; txtWordsShown[0] = shownWordsObject1.GetComponentInChildren <Text>(); txtWordsShown[1] = shownWordsObject2.GetComponentInChildren <Text>(); txtWordsShownScore = new Text[2]; txtWordsShownScore[0] = shownWordScoreObj[0].GetComponent <Text>(); txtWordsShownScore[1] = shownWordScoreObj[1].GetComponent <Text>(); sendScore = objSendScore.GetComponent <SendScore>(); btnText[0] = btnObject1.GetComponentInChildren <Text>(); btnText[1] = btnObject2.GetComponentInChildren <Text>(); btnScript[0] = btnObject1.GetComponent <DragUIElementCol>(); btnScript[1] = btnObject2.GetComponent <DragUIElementCol>(); userWordsChoices = new List <DragWords>(); userChoicesGroup = new List <int>(); structureTextObj.SetActive(true); structureTextObj.GetComponent <Text>().text = GameInfoDrag.info.words[GameInfoDrag.currentRound].structure_text; }
// Use this for initialization void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); } scrTimer = objTimer.GetComponent <TimerUI>(); GameInfoDrag.SetNewRound(); scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>(); scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>(); whatSortText1 = whatSortObj1.GetComponent <Text>(); whatSortText2 = whatSortObj2.GetComponent <Text>(); if (GameInfoDrag.currentRoundTimeLeft != 0) { timeToNextGame = (long)GameInfoDrag.currentRoundTimeLeft; GameInfoDrag.currentRoundTimeLeft = 0; } else { timeToNextGame = GameInfoDrag.info.round_duration_ms; } }
void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); } scrTimer = objTimer.GetComponent <TimerUI>(); scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>(); scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>(); txtWordsShown = new Text[2]; btnScript = new DragUIElement[2]; btnText = new Text[2]; txtWordsShown[0] = shownWordsObject1.GetComponentInChildren <Text>(); txtWordsShown[1] = shownWordsObject2.GetComponentInChildren <Text>(); txtWordsShownScore = new Text[2]; txtWordsShownScore[0] = shownWordScoreObj[0].GetComponent <Text>(); txtWordsShownScore[1] = shownWordScoreObj[1].GetComponent <Text>(); sendScore = objSendScore.GetComponent <SendScore>(); btnText[0] = btnObject1.GetComponentInChildren <Text>(); btnText[1] = btnObject2.GetComponentInChildren <Text>(); btnScript[0] = btnObject1.GetComponent <DragUIElement>(); btnScript[1] = btnObject2.GetComponent <DragUIElement>(); userWordsChoices = new List <DragWords>(); userChoicesGroup = new List <int>(); }
// Use this for initialization void Awake() { objTimer.SetActive(false); GameInfoDrag.SetRoundStartInfo(GameInfoCollocation.currentGame.currentGameData, false); GameInfoDrag.currentRound = 0; GameInfoDrag.SetNewRound(); scrPrWPreTop = previewWordObjTop.GetComponent <PreviewWordPrefab>(); scrPrWPreBot = previewWordObjBot.GetComponent <PreviewWordPrefab>(); whatSortText1 = whatSortObj1.GetComponent <Text>(); whatSortText2 = whatSortObj2.GetComponent <Text>(); }
// Use this for initialization void Awake() { if (GameSettings.SOLO) { objTimer.SetActive(false); } scrTimer = objTimer.GetComponent <TimerUI>(); scrPrWPre = previewWordObj.GetComponent <PreviewWordPrefab>(); choice1Text = choice1Obj.GetComponentInChildren <Text>(); choice2Text = choice2Obj.GetComponentInChildren <Text>(); choice3Text = choice3Obj.GetComponentInChildren <Text>(); roundOfRound = -1; }
// Use this for initialization void Awake() { objTimer.SetActive(false); scrTimer = objTimer.GetComponent <TimerUI>(); scrPrWPre = previewWordObj.GetComponent <PreviewWordPrefab>(); choice1Text = choice1Obj.GetComponentInChildren <Text>(); choice2Text = choice2Obj.GetComponentInChildren <Text>(); choice3Text = choice3Obj.GetComponentInChildren <Text>(); roundOfRound = -1; //GameInfoChoose.info = JsonUtility.FromJson<ChooseInfo>(GameInfoCollocation.currentGame.currentGameData); //GameInfoChoose.SetNewRound(); //GameInfoChoose.currentRound = 0; structureTextObj.SetActive(true); structureTextObj.GetComponent <Text>().text = GameInfoChoose.info.words[GameInfoChoose.currentRound].structure_text; }
// Use this for initialization void Awake() { objTimer.SetActive(false); scrTimer = objTimer.GetComponent <TimerUI>(); GameInfoInsert.SetRoundStartInfo(GameInfoCollocation.currentGame.currentGameData, false); if (GameInfoInsert.currentRoundTimeLeft != 0) { timeToNextGame = GameInfoInsert.currentRoundTimeLeft; GameInfoInsert.currentRoundTimeLeft = 0; } else { timeToNextGame = GameInfoInsert.info.round_duration_ms; } GameInfoInsert.SetNewRound(); scrPrWPre = previewWordObj.GetComponent <PreviewWordPrefab>(); whatSortText = whatSortObj.GetComponent <Text>(); }