private void ReadVolumes() { musicSlider.value = PrefsHolder.GetVolMusic(); sfxSlider.value = PrefsHolder.GetVolSfx(); }
public void SetSfxLevel(float sfxLvl) { PrefsHolder.SaveVolSfx(sfxLvl); masterMixer.SetFloat("volSfx", Mathf.Log10(PrefsHolder.GetVolSfx()) * 20f); }