private void ReadVolumes()
 {
     musicSlider.value = PrefsHolder.GetVolMusic();
     sfxSlider.value   = PrefsHolder.GetVolSfx();
 }
 public void SetSfxLevel(float sfxLvl)
 {
     PrefsHolder.SaveVolSfx(sfxLvl);
     masterMixer.SetFloat("volSfx", Mathf.Log10(PrefsHolder.GetVolSfx()) * 20f);
 }