예제 #1
0
파일: Game.cs 프로젝트: Manyunka/BadLife
        public override void OnUpdate()
        {
            foreach (Creature d in Creatures)
            {
                d.Update(ref Creatures, ref MapObjects);

                if (d.GetType() == typeof(Woman) && ((Woman)d).IsPregnant)
                {
                    Borns.Add(((Woman)d).GiveBirth());
                }

                if (!d.Visible)
                {
                    Deads.Add(d);
                }
            }

            foreach (Creature d in Borns)
            {
                Creatures.Add(d);
            }

            foreach (Creature d in Deads)
            {
                if (Creatures.Contains(d))
                {
                    Creatures.Remove(d);
                }
            }

            Deads.Clear();
            Borns.Clear();

            if (random.Next(10) == 0)
            {
                Plant p = new Plant(PlantBitmap, 32, 32);

                int x = random.Next(16, 2048);
                int y = random.Next(16, 2048);
                p.SetLocation(x, y);

                int frame = random.Next(7);
                p.SetFrame(frame);
                Creatures.Add(p);
            }
            if (random.Next(20) == 0)
            {
                Herbivorous b = new Herbivorous(BunnyBitmap, 48, 48);

                int x = random.Next(16, 2048);
                int y = random.Next(16, 2048);
                b.SetLocation(x, y);

                int ind = random.Next(4);
                b.SetFrameIndex(ind);
                b.SetFPS(6);

                Creatures.Add(b);
            }
            if (random.Next(20) == 0)
            {
                Predator p = new Predator(FoxBitmap, 48, 48);

                int x = random.Next(16, 2048);
                int y = random.Next(16, 2048);
                p.SetLocation(x, y);

                int ind = random.Next(4);
                p.SetFrameIndex(ind);
                p.SetFPS(6);

                Creatures.Add(p);
            }
        }
예제 #2
0
파일: Game.cs 프로젝트: Manyunka/BadLife
        public override void OnLoadContent()
        {
            int tileSize = 64;

            TileBitmap = new Bitmap(@"Images/tiles.png");
            Tiles      = new Tile[3];
            Tiles[0]   = new Tile(TileBitmap.Clone(new Rectangle(0, 0, tileSize, tileSize), System.Drawing.Imaging.PixelFormat.Undefined));
            Tiles[1]   = new Tile(TileBitmap.Clone(new Rectangle(tileSize, 0, tileSize, tileSize), System.Drawing.Imaging.PixelFormat.Undefined));
            Tiles[2]   = new Tile(TileBitmap.Clone(new Rectangle(tileSize * 2, 0, tileSize, tileSize), System.Drawing.Imaging.PixelFormat.Undefined));

            int row = 2048 / tileSize;
            int col = 2048 / tileSize;

            TileMap = new TileMap(Tiles, row, col, tileSize);

            random = new Random();
            for (int i = 0; i < row; i++)
            {
                for (int j = 0; j < col; j++)
                {
                    if (random.Next(3) == 0)
                    {
                        if (random.Next(2) == 0)
                        {
                            TileMap.SetTile(i, j, 1);
                        }
                        else
                        {
                            TileMap.SetTile(i, j, 2);
                        }
                    }
                }
            }

            Creatures = new List <Creature>();

            PlantBitmap = new Bitmap(@"Images/plants.png");
            for (int i = 0; i < 300; i++)
            {
                Plant p = new Plant(PlantBitmap, 32, 32);

                int x = random.Next(16, 2048);
                int y = random.Next(16, 2048);
                p.SetLocation(x, y);

                int frame = random.Next(7);
                p.SetFrame(frame);
                Creatures.Add(p);
            }

            BunnyBitmap = new Bitmap(@"Images/bunny.png");
            for (int i = 0; i < 30; i++)
            {
                Herbivorous b = new Herbivorous(BunnyBitmap, 48, 48);

                int x = random.Next(16, 2048) + 16;
                int y = random.Next(16, 2048) + 16;
                b.SetLocation(x, y);

                int ind = random.Next(4);
                b.SetFrameIndex(ind);
                b.SetFPS(6);

                Creatures.Add(b);
            }

            FoxBitmap = new Bitmap(@"Images/fox.png");
            for (int i = 0; i < 20; i++)
            {
                Predator f = new Predator(FoxBitmap, 48, 48);

                int x = random.Next(16, 2048) + 16;
                int y = random.Next(16, 2048) + 16;
                f.SetLocation(x, y);

                int ind = random.Next(4);
                f.SetFrameIndex(ind);
                f.SetFPS(6);
                Creatures.Add(f);
            }

            ManBitmap   = new Bitmap(@"Images/man.png");
            WomanBitmap = new Bitmap(@"Images/woman.png");
            for (int i = 0; i < 15; i++)
            {
                Human h;
                if (random.Next(2) == 0)
                {
                    h = new Man(ManBitmap, 32, 48);
                }
                else
                {
                    h = new Woman(WomanBitmap, 32, 48);
                }

                int x = random.Next(16, 2048) + 16;
                int y = random.Next(16, 2048) + 16;
                h.SetLocation(x, y);

                int ind = random.Next(4);
                h.SetFrameIndex(ind);
                h.SetFPS(6);
                Creatures.Add(h);
            }

            /*Fox = new Predator(FoxBitmap, 48, 48);
             * Fox.SetFrameIndex(2);
             * Fox.SetFrame(1);
             * Fox.SetLocation(500, 500);
             * Fox.SetFPS(6);*/

            MapObjects = new List <MapObject>();

            Borns = new List <Creature>();
            Deads = new List <Creature>();
        }