public Ring1Precomputation(GameInitializationFields gameInitializationFields, PrecomputationConfiguration configuration, FilePathsConfiguration pathsConfiguration) { _gameInitializationFields = gameInitializationFields; _configuration = configuration; _pathsConfiguration = pathsConfiguration; }
public HabitatMapDbPrecomputation(GameInitializationFields gameInitializationFields, PrecomputationConfiguration rootConfiguration, FilePathsConfiguration filesConfiguration) { _gameInitializationFields = gameInitializationFields; _rootConfiguration = rootConfiguration; _filesConfiguration = filesConfiguration; _habitatConfiguration = new HabitatMapDbPrecomputationConfiguration(rootConfiguration); }
public PathPrecomputation(GameInitializationFields gameInitializationFields, PrecomputationConfiguration rootConfiguration, FilePathsConfiguration filePathsConfiguration) { _gameInitializationFields = gameInitializationFields; _rootConfiguration = rootConfiguration; _filePathsConfiguration = filePathsConfiguration; _pathConfiguration = new PathPrecomputationConfiguration(); }
public VegetationDatabasePrecomputation(GameInitializationFields gameInitializationFields, PrecomputationConfiguration rootConfiguration, FilePathsConfiguration pathsConfiguration) { _gameInitializationFields = gameInitializationFields; _rootConfiguration = rootConfiguration; _pathsConfiguration = pathsConfiguration; _vegetationConfiguration = new VegetationDatabasePrecomputationConfiguration(_rootConfiguration.Repositioner, _rootConfiguration.HeightDenormalizer); }