Exemple #1
0
 public Ring1Precomputation(GameInitializationFields gameInitializationFields,
                            PrecomputationConfiguration configuration, FilePathsConfiguration pathsConfiguration)
 {
     _gameInitializationFields = gameInitializationFields;
     _configuration            = configuration;
     _pathsConfiguration       = pathsConfiguration;
 }
Exemple #2
0
 public HabitatMapDbPrecomputation(GameInitializationFields gameInitializationFields,
                                   PrecomputationConfiguration rootConfiguration, FilePathsConfiguration filesConfiguration)
 {
     _gameInitializationFields = gameInitializationFields;
     _rootConfiguration        = rootConfiguration;
     _filesConfiguration       = filesConfiguration;
     _habitatConfiguration     = new HabitatMapDbPrecomputationConfiguration(rootConfiguration);
 }
 public PathPrecomputation(GameInitializationFields gameInitializationFields,
                           PrecomputationConfiguration rootConfiguration, FilePathsConfiguration filePathsConfiguration)
 {
     _gameInitializationFields = gameInitializationFields;
     _rootConfiguration        = rootConfiguration;
     _filePathsConfiguration   = filePathsConfiguration;
     _pathConfiguration        = new PathPrecomputationConfiguration();
 }
 public VegetationDatabasePrecomputation(GameInitializationFields gameInitializationFields,
                                         PrecomputationConfiguration rootConfiguration, FilePathsConfiguration pathsConfiguration)
 {
     _gameInitializationFields = gameInitializationFields;
     _rootConfiguration        = rootConfiguration;
     _pathsConfiguration       = pathsConfiguration;
     _vegetationConfiguration  =
         new VegetationDatabasePrecomputationConfiguration(_rootConfiguration.Repositioner,
                                                           _rootConfiguration.HeightDenormalizer);
 }