public override PowerUp CreatePowerup(IArenaObjectBuilder builder) { PowerUp powerup = builder.CreateObject() as PowerUp; powerup.SetTypeParams(ArenaObjectType.NonPassable); powerup.Init(GameData.PowerupColors[ArenaObjectType.NonPassable], PoweredUpData.RollRandom()); return(powerup); }
public void RollRandomTest() { PoweredUpData data = PoweredUpData.RollRandom(); Assert.IsTrue(data != null); }