public override PowerUp CreatePowerup(IArenaObjectBuilder builder)
        {
            PowerUp powerup = builder.CreateObject() as PowerUp;

            powerup.SetTypeParams(ArenaObjectType.NonPassable);
            powerup.Init(GameData.PowerupColors[ArenaObjectType.NonPassable], PoweredUpData.RollRandom());
            return(powerup);
        }
Beispiel #2
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        public void RollRandomTest()
        {
            PoweredUpData data = PoweredUpData.RollRandom();

            Assert.IsTrue(data != null);
        }