void OnTriggerEnter(Collider other) { if (other.CompareTag("PowerUp")) { PowerUp gainedPowerUp = other.GetComponent <PowerUp>(); // Get the gained power up effect gainedPowerUp.AffectPlayer(rootTentacle); StartCoroutine("AbsorbingAnimation"); SelfDestroy otherScript = other.GetComponent <SelfDestroy>(); otherScript.Death(); } else if (other.CompareTag("BadBacteria")) { StartCoroutine("AbsorbingAnimation"); SelfDestroy otherScript = other.GetComponent <SelfDestroy>(); otherScript.Death(); } else if (other.CompareTag("GoodBacteria")) { StartCoroutine("AbsorbingAnimation"); SelfDestroy otherScript = other.GetComponent <SelfDestroy>(); otherScript.Death(); } }