/// <summary> /// Set power inputs /// </summary> /// <param name="powerInput">Power inputs</param> public void SetPowerInputs(PowerInput powerInput) { byte nonVolatile = powerInput.NonVolatile ? (byte)0x80 : (byte)0x00; byte precedence = powerInput.Precedence == PowerInputType.Gpio5Volt ? (byte)0x01 : (byte)0x00; byte gpioIn = powerInput.GpioIn ? (byte)0x02 : (byte)0x00; byte noBatteryTurnOn = powerInput.NoBatteryTurnOn ? (byte)0x04 : (byte)0x00; int index = _usbMicroCurrentLimits.IndexOf(powerInput.UsbMicroCurrentLimit); if (index == -1) { throw new ArgumentOutOfRangeException(nameof(powerInput.UsbMicroCurrentLimit)); } byte usbMicroLimit = (byte)(index << 3); index = _usbMicroDpm.IndexOf(powerInput.UsbMicroDynamicPowerManagement); if (index == -1) { throw new ArgumentOutOfRangeException(nameof(powerInput.UsbMicroDynamicPowerManagement)); } byte usbMicroDPM = (byte)((index & 0x07) << 3); var data = new byte[1]; data[0] = (byte)(nonVolatile | precedence | gpioIn | noBatteryTurnOn | usbMicroLimit | usbMicroDPM); _piJuice.WriteCommandVerify(PiJuiceCommand.PowerInputsConfig, data); }
// Use this for initialization void Start() { pa = GetComponent <PlayerAttributes>(); mdi = GetComponent <MeshDeformerInput>(); opi = GetComponent <ObjectPlacementInput>(); bab = GetComponent <BuildAstroBodies>(); pi = GetComponent <PowerInput>(); }
void Start() { GameObject p = GameObject.Find("PlayArea"); mdi = p.GetComponent <MeshDeformerInput>(); opi = p.GetComponent <ObjectPlacementInput>(); bab = p.GetComponent <BuildAstroBodies>(); pi = p.GetComponent <PowerInput>(); }
// Use this for initialization void Start() { opened = false; left = transform.GetChild(0).Find("left"); right = transform.GetChild(0).Find("right"); canvas = transform.GetChild(0).Find("Canvas").gameObject; grabbable = GetComponent <OVRGrabbable>(); GameObject p = GameManager.instance.player; mdi = p.GetComponent <MeshDeformerInput>(); opi = p.GetComponent <ObjectPlacementInput>(); bab = p.GetComponent <BuildAstroBodies>(); pi = p.GetComponent <PowerInput>(); }
/// <summary> /// Get power inputs /// </summary> /// <returns>Power inputs</returns> public PowerInput GetPowerInputs() { var powerInput = new PowerInput(); var response = _piJuice.ReadCommand(PiJuiceCommand.PowerInputsConfig, 1); powerInput.Precedence = (PowerInputType)(response[0] & 0x01); powerInput.GpioIn = (response[0] & 0x02) == 0x02; powerInput.NoBatteryTurnOn = (response[0] & 0x04) == 0x04; powerInput.UsbMicroCurrentLimit = _usbMicroCurrentLimits[(response[0] >> 3) & 0x01]; powerInput.UsbMicroDynamicPowerManagement = _usbMicroDpm[(response[0] >> 4) & 0x07]; powerInput.NonVolatile = (response[0] & 0x80) == 0x80; return(powerInput); }