private void OnTriggerExit(Collider other) { PowerCore core = other.gameObject.GetComponentInParent <PowerCore>(); if (core != null) { Debug.Log("Ghost Mode Off"); ghostCylinderPrefab.SetActive(false); core.SetPointHovering(null); } }
private void OnTriggerEnter(Collider other) { PowerCore core = other.gameObject.GetComponentInParent <PowerCore>(); if (core != null) { // show ghost mode Debug.Log("Ghost Mode On"); ghostCylinderPrefab.SetActive(true); core.SetPointHovering(this); } }