Esempio n. 1
0
    private void OnTriggerExit(Collider other)
    {
        PowerCore core = other.gameObject.GetComponentInParent <PowerCore>();

        if (core != null)
        {
            Debug.Log("Ghost Mode Off");
            ghostCylinderPrefab.SetActive(false);
            core.SetPointHovering(null);
        }
    }
Esempio n. 2
0
    private void OnTriggerEnter(Collider other)
    {
        PowerCore core = other.gameObject.GetComponentInParent <PowerCore>();

        if (core != null)
        {
            // show ghost mode
            Debug.Log("Ghost Mode On");
            ghostCylinderPrefab.SetActive(true);
            core.SetPointHovering(this);
        }
    }