예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     PotteryController = GetComponent <PotteryController>();
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     potteryC   = GetComponent <PotteryController>();
     this.state = State.OnWheel;
     //transform.parent.GetComponent<MeshCollider>().sharedMesh = GetComponent<MeshFilter>().sharedMesh;
 }