// Start is called before the first frame update void Start() { PotteryController = GetComponent <PotteryController>(); }
// Start is called before the first frame update void Start() { potteryC = GetComponent <PotteryController>(); this.state = State.OnWheel; //transform.parent.GetComponent<MeshCollider>().sharedMesh = GetComponent<MeshFilter>().sharedMesh; }