/// <summary> /// Player is checked and the current bets set to their pots. /// </summary> private void CheckPlayer(TournamentPlayer player) { if (!player.Allin) { // Calculate the player's maximum available funds. int playerFunds = PlayerFunds(player); // Set the player's bets into previous pots first before processing the current pot. if (pots.Count > 1) { foreach (var pot in pots) { var playerPot = pot.Get(player.UserId); if (playerPot != null) { if (playerPot.Funds < pot.Max) { if (playerFunds < pot.Max) { // If the player cannot fully check into a previous sidepot, create a new sidepot. Player is now allin, and a part of the new sidepot. Pot.Get(player.UserId).Funds = playerFunds; NewSidePot(playerFunds, pot); player.Allin = true; Say(player.Username + " on Allin."); CheckAllins(); return; } else { // Set player's funds to the previous pot first and then recalculate their remaining funds before the next iteration. playerPot.Funds = pot.Max; playerFunds = PlayerFunds(player); } } } else { // If player doesn't have a bet in the current pot, add a new playerpot and recall CheckPlayer. pot.PlayerPots.Add(new PlayerPot(player.UserId, 0)); CheckPlayer(player); return; } } } // Get the player's current bet, ignoring the current pot playerFunds = PlayerBet(player, true); if (player.StartingFunds < CurrentBet) { Pot.Get(player.UserId).Funds = player.StartingFunds; NewSidePot(player.StartingFunds, Pot); player.Allin = true; Say(player.Username + " on Allin."); } else { if (player.StartingFunds == CurrentBet) { player.Allin = true; } Pot.Get(player.UserId).Funds = CurrentBet - playerFunds; player.Checked = true; } } CheckAllins(); }