void EvaluateTurn() { // if a side lost the battle then end it //if ((currentHpNPC <= 0 || currentHpPlayer <= 0) && Time.timeSinceLevelLoad - timeEnter >= timeExit) // This is infocard case 1 if (currentHpNPC <= 0 || currentHpPlayer <= 0) { Debug.Log("A side has reached 0 HP. Game is over"); nextPhase = new EndBattle(battleManager, playerStats, npcData, playerHand, npcHand); battleManager.nPCDisplay.SetReaction(npcData.endQuotes[Random.Range(0, npcData.endQuotes.Length)], npcData.enemyAngry); DisplayInfoCard(1); } // if challenge is won, even if target isn't reached yet then start a new round // this is infocard case 2 else if (isChallengeWon) { Debug.Log("Challenge is won by opponent. Moving cards to graveyard and starting a new round."); battleManager.SwitchTurn(); // empty table and pot before new round table.ClearTable(CardCollections.Graveyard); pot.EmptyPot(); nextPhase = new NewRound(battleManager, playerStats, npcData, playerHand, npcHand); DisplayInfoCard(2); } // if the target is crossed then start a new round and move cards to pot // this is infocard case 3 else if (battleManager.currentNumber > battleManager.targetNumber) { Debug.Log("Target number is crossed. Moving cards to Pot and starting a new round."); battleManager.SwitchTurn(); table.ClearTable(CardCollections.Pot); nextPhase = new NewRound(battleManager, playerStats, npcData, playerHand, npcHand); DisplayInfoCard(3); } // if the target is reached then start a new round and move cards to graveyard // this is infocard case 4 else if (battleManager.currentNumber == battleManager.targetNumber) { Debug.Log("Target number is reached. Moving cards to Graveyard and starting a new round."); battleManager.SwitchTurn(); // empty table and pot before new round table.ClearTable(CardCollections.Graveyard); pot.EmptyPot(); nextPhase = new NewRound(battleManager, playerStats, npcData, playerHand, npcHand); DisplayInfoCard(4); } // if neither of the above then continue the same round and switch turns // this is infocard case 5 else { Debug.Log(battleManager.playerTurn + " player's turn has ended. Switching sides."); battleManager.SwitchTurn(); nextPhase = new CardDeal(battleManager, playerStats, npcData, playerHand, npcHand); DisplayInfoCard(5); } }