protected override void Start() { base.Start(); gameModel = Models.GetModel <GameModel>(); posData = gameModel.first; }
private void LateUpdate() { if (posData == null) { posData = gameModel.first; } else { transform.position = posData.Position; transform.rotation = Quaternion.Euler(posData.Rotation); posData = posData.next; } }
// Start is called before the first frame update void Start() { gameModel = LudumDare.Core.Models.GetModel <GameModel>(); posData = gameModel.first; StartCoroutine(SetDelay()); }