Beispiel #1
0
        protected override void Start()
        {
            base.Start();

            gameModel = Models.GetModel <GameModel>();

            posData = gameModel.first;
        }
Beispiel #2
0
 private void LateUpdate()
 {
     if (posData == null)
     {
         posData = gameModel.first;
     }
     else
     {
         transform.position = posData.Position;
         transform.rotation = Quaternion.Euler(posData.Rotation);
         posData            = posData.next;
     }
 }
Beispiel #3
0
 // Start is called before the first frame update
 void Start()
 {
     gameModel = LudumDare.Core.Models.GetModel <GameModel>();
     posData   = gameModel.first;
     StartCoroutine(SetDelay());
 }