public void mainframeReachedTrigger() { arrayTest.RunTheGame(); positionOperator.RestartSpeed(); InGameGUI(true); guiMainframeScript.DisableGUIMainframe(); playMesh.enabled = false; Invoke("toInvokeTutorial", 1f); }
void startMainframeMovement() { positionOperator.StartMovement(); positionOperator.RestartSpeed(); }