public void mainframeReachedTrigger()
 {
     arrayTest.RunTheGame();
     positionOperator.RestartSpeed();
     InGameGUI(true);
     guiMainframeScript.DisableGUIMainframe();
     playMesh.enabled = false;
     Invoke("toInvokeTutorial", 1f);
 }
Beispiel #2
0
 void startMainframeMovement()
 {
     positionOperator.StartMovement();
     positionOperator.RestartSpeed();
 }