private void OnBlockBraek(object sender, BlockBreakEventArgs args) { Player player = args.Player; if (player.Inventory.MainHandItem.Item.ID != ItemIDs.WOODEN_AXE) { return; } args.IsCancel = true; Block block = args.Block; Vector3 pos = block.ToVector3(); PositionData data = WorldEdit.Instance.PositionManager.getPositionData(player.Name); data.SecoundPosition = pos; player.SendMessage($"§b2つ目の位置 | x {pos.FloorX} | y {pos.FloorY} | z {pos.FloorZ} | 範囲 {data.GetRange()}"); player.SendMessage($"§bブロック名 {block.Name} | ブロックID {block.ID}:{block.Damage}"); }