예제 #1
0
    // Start is called before the first frame update
    void Start()
    {
        spriteRenderer     = playerSprite.GetComponent <SpriteRenderer>();
        particleMainModule = GetComponent <ParticleSystem>().main;
        previousLayerIndex = -1;

        transform.position   = initPositionData.position;
        previousPositionData = initPositionData.Copy();
        ResetPosition();
    }