public override void Write(ByteArray by) { base.Write(by); unit_idx.Write(by); pos.Write(by); by.WriteByte((byte)dir); by.WriteUInt(flags); }
public override void Write(ByteArray by) { base.Write(by); by.WriteUInt(scene_type); by.WriteLong(scene_instance_id); pos.Write(by); by.WriteByte((byte)dir); }
public override void Write(ByteArray by) { base.Write(by); pos.Write(by); by.WriteByte((byte)dir); }