// Called when the node enters the scene tree for the first time. public override void _Ready() { GenTower(); CreateTileMap(); PrintTower(); PlayerStart = (Position2D)GetNode("./PlayerStart"); PlayerStart.SetGlobalPosition(new Vector2(roomWidth * startingRoomX * 16, roomHeight * startingRoomY * 16) + new Vector2(roomWidth * 16f * 0.5f, roomHeight * 16f * 0.5f)); }