protected virtual Vector2[] ToLocal(Vector2[] points, Pose2D target) { TMatrix2D rotmx = target.ToGlobalMatrix(); Vector2[] local = new Vector2[(points.Length - 1) + 1]; int len = points.Length - 1; for (int i = 0; i <= len; i++) { local[i] = (Vector2)(rotmx * points[i]); } return(local); }
protected virtual Vector2[] ToLocal(Vector2[] points, Pose2D target) { int i2; TMatrix2D rotmx = target.ToGlobalMatrix(); Vector2[] local = new Vector2[checked (checked (checked ((int)points.Length) - 1) + 1)]; int i1 = checked (checked ((int)points.Length) - 1); int i = 0; while (i <= i2) { local[i] = rotmx * points[i]; i = checked (i + 1); i2 = i1; } return(local); }