private void OnGUI() { GUILayout.BeginVertical(GUI.skin.box, GUILayout.Width(200)); foreach (var pool in poolObj.pools) { GUILayout.Label("Spawned: " + pool.spawnedCount + "/" + pool.totalCount); } if (GUILayout.Button("Despawn all")) { PoolsManager.DespawnAll(); } GUILayout.EndVertical(); }
public void reset() { Pool.DespawnAll(); Player temp = player; player = player2; player2 = temp; player.hasDrill = true; player2.hasDrill = false; player.reset(); player2.reset(); generateWorldInit(); }