private void ReinitForNextSet() { pongDir = (PongBall.PongDirection)UnityEngine.Random.Range(0, 4); transform.position = Vector3.zero; scoreUpdated = false; isOut = false; }
// Use this for initialization void Start() { speed = 5.0f; ScoreD = 0; ScoreG = 0; pongDir = (PongBall.PongDirection)UnityEngine.Random.Range(0, 4); playerD = GameObject.Find("playerD"); playerG = GameObject.Find("playerG"); TextD = GameObject.Find("Canvas/TextD").GetComponent <Text>(); TextG = GameObject.Find("Canvas/TextG").GetComponent <Text>(); TextD.text = "Player D"; TextG.text = "Player G"; Debug.Log("Click and Drag to use your Mouse (one Player). Else, use W/S keys (left Player) and Up/Down arrows (right Player)"); }
}//EndUpdate private void ChangePongDirection(PongDirection _direction) { pongDir = _direction; }