コード例 #1
0
 private void ReinitForNextSet()
 {
     pongDir            = (PongBall.PongDirection)UnityEngine.Random.Range(0, 4);
     transform.position = Vector3.zero;
     scoreUpdated       = false;
     isOut = false;
 }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     speed      = 5.0f;
     ScoreD     = 0;
     ScoreG     = 0;
     pongDir    = (PongBall.PongDirection)UnityEngine.Random.Range(0, 4);
     playerD    = GameObject.Find("playerD");
     playerG    = GameObject.Find("playerG");
     TextD      = GameObject.Find("Canvas/TextD").GetComponent <Text>();
     TextG      = GameObject.Find("Canvas/TextG").GetComponent <Text>();
     TextD.text = "Player D";
     TextG.text = "Player G";
     Debug.Log("Click and Drag to use your Mouse (one Player). Else, use W/S keys (left Player) and Up/Down arrows (right Player)");
 }
コード例 #3
0
    }//EndUpdate

    private void ChangePongDirection(PongDirection _direction)
    {
        pongDir = _direction;
    }