예제 #1
0
        public async Task <IActionResult> Edit(int id, [Bind("ID,Name,Credits")] Member member)
        {
            if (id != member.ID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(member);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!MemberExists(member.ID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(member));
        }
예제 #2
0
        public async Task <IActionResult> Edit(int id, [Bind("ID,Seats,StartingBet,PlayerCount")] Table table)
        {
            if (id != table.ID)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(table);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!TableExists(table.ID))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(table));
        }
예제 #3
0
        public IActionResult Join(int?id)
        {
            if (id == null)
            {
                return(NotFound());
            }

            var table = _context.Table.FirstOrDefault(m => m.ID == id);

            if (table == null)
            {
                return(NotFound());
            }
            table.PlayerCount++;
            // table.players.add(current player)
            _context.Update(table);
            _context.SaveChanges();

            return(View("Views/Game/TableWindow.cshtml", table));
        }