public async Task <IActionResult> Edit(int id, [Bind("ID,Name,Credits")] Member member) { if (id != member.ID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(member); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!MemberExists(member.ID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(member)); }
public async Task <IActionResult> Edit(int id, [Bind("ID,Seats,StartingBet,PlayerCount")] Table table) { if (id != table.ID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(table); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!TableExists(table.ID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(table)); }
public IActionResult Join(int?id) { if (id == null) { return(NotFound()); } var table = _context.Table.FirstOrDefault(m => m.ID == id); if (table == null) { return(NotFound()); } table.PlayerCount++; // table.players.add(current player) _context.Update(table); _context.SaveChanges(); return(View("Views/Game/TableWindow.cshtml", table)); }