// TEMP - Until player gets pokemon by story script private void Start() { Pokemon pokemon = Pokemon.CreateInstance <Pokemon> (); pokemon.GeneratePokemon(6, 20); pokemonTeam.Add(pokemon); }
//----------------------------------------------------------------------------------------------------------- bool LookForRandomEncounter() { if (Random.Range(0, 101) < Config.ENCOUNTER_PROBA) { //get current area wild pokemons GameObject currentMapObject = GameObject.FindWithTag("CurrentMap"); if (currentMapObject) { List <MapDatabase.MapWildPokemon> listPoke = MapDatabase.GetListOfWildPokemons(currentMapObject.name); if (listPoke != null && listPoke.Count > 0) { //random to choose which pokemon is encountered int randValue = Random.Range(0, 101); int proba = 0; //listPoke [0].m_proba; int indexChoice = -1; for (int i = 0; i < listPoke.Count && indexChoice == -1; i++) { proba += listPoke [i].m_proba; if (randValue < proba) //we found the pokemon { indexChoice = i; } } //In case the proba in DB were not equal to 100, there may not be a pokemon found Assert.AreNotEqual(indexChoice, -1); if (indexChoice != -1) { Pokemon wildPokemon = Pokemon.CreateInstance <Pokemon> (); wildPokemon.GeneratePokemon(listPoke[indexChoice].m_pokemonId, listPoke[indexChoice].m_minLvl, listPoke[indexChoice].m_maxLvl); BattleManager battleManager = FindObjectOfType <BattleManager> (); if (battleManager) { //At least one pokemon available, block Player action before fight playerActionComp.m_playerBlocked = true; m_animator.SetBool("isWalking", false); //TODO: Anim transition //start anim //while anim, generate pokemon //TODO //display fight UI //StartEncounter (); battleManager.StartFight(wildPokemon); return(true); } } } } } return(false); }