void find() { int PokeID = PlayerPrefs.GetInt("ENCID"); pokedata = Resources.Load <PokeStatusData>("PokeStatusData"); pokestatus = pokedata.PokeStatusList[PokeID]; }
void Find() { int PokeID = PlayerPrefs.GetInt("ENCID"); pokedata = Resources.Load <PokeStatusData>("PokeStatusData"); pokestatus = pokedata.PokeStatusList[PokeID]; /*var guids = UnityEditor.AssetDatabase.FindAssets("t:PokeStatusData"); * if (guids.Length == 0) * { * throw new System.IO.FileNotFoundException("PokeData does not found"); * } * * var path = AssetDatabase.GUIDToAssetPath(guids[0]); * pokedata = AssetDatabase.LoadAssetAtPath<PokeData>(path);*/ }