Beispiel #1
0
    void find()
    {
        int PokeID = PlayerPrefs.GetInt("ENCID");

        pokedata   = Resources.Load <PokeStatusData>("PokeStatusData");
        pokestatus = pokedata.PokeStatusList[PokeID];
    }
Beispiel #2
0
    void Find()
    {
        int PokeID = PlayerPrefs.GetInt("ENCID");

        pokedata   = Resources.Load <PokeStatusData>("PokeStatusData");
        pokestatus = pokedata.PokeStatusList[PokeID];

        /*var guids = UnityEditor.AssetDatabase.FindAssets("t:PokeStatusData");
         * if (guids.Length == 0)
         * {
         *  throw new System.IO.FileNotFoundException("PokeData does not found");
         * }
         *
         * var path = AssetDatabase.GUIDToAssetPath(guids[0]);
         * pokedata = AssetDatabase.LoadAssetAtPath<PokeData>(path);*/
    }