private void Start() { block = GameObject.FindGameObjectWithTag("block"); block_GO = GameObject.FindGameObjectWithTag("block_GO"); block_Rigidbody = block_GO.GetComponent <Rigidbody>(); pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>(); blockFlyingTimer = FindObjectOfType <BlockFlyingTimer>(); }
private void Start() { PlayerPrefs.SetInt("goldenScore", 3); goldenScore = PlayerPrefs.GetInt("goldenScore"); scoreText.text = goldenScore.ToString(); playerMoveController = FindObjectOfType <PlayerMoveController>(); blockCreatorContoller = FindObjectOfType <BlockCreatorContoller>(); pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>(); }
private void Start() { Time.timeScale = 1; animator = GetComponent <Animator>(); FirstEdgePositionGO = GameObject.FindGameObjectWithTag(edgePos); createPlatformsController = FindObjectOfType <CreatePlatformsController>(); cameraMove = FindObjectOfType <CameraMove>(); pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>(); goldenCubeInstant = FindObjectOfType <GoldenCubeInstant>(); }
private void Start() { boxColliders = GetComponents <BoxCollider>(); sphereColliders = GetComponents <SphereCollider>(); playerAnimator = GetComponent <Animator>(); playerMoveController = GetComponent <PlayerMoveController>(); blockCreatorContoller = GetComponent <BlockCreatorContoller>(); resetHeroPos = GetComponent <ResetHeroPos>(); blockResetTransform = FindObjectOfType <BlockResetTransform>(); pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>(); }
private void Start() { blockResetTransform = FindObjectOfType <BlockResetTransform>(); pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>(); blockCreatorContoller = FindObjectOfType <BlockCreatorContoller>(); }