private void Start()
 {
     block                   = GameObject.FindGameObjectWithTag("block");
     block_GO                = GameObject.FindGameObjectWithTag("block_GO");
     block_Rigidbody         = block_GO.GetComponent <Rigidbody>();
     pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>();
     blockFlyingTimer        = FindObjectOfType <BlockFlyingTimer>();
 }
 private void Start()
 {
     PlayerPrefs.SetInt("goldenScore", 3);
     goldenScore             = PlayerPrefs.GetInt("goldenScore");
     scoreText.text          = goldenScore.ToString();
     playerMoveController    = FindObjectOfType <PlayerMoveController>();
     blockCreatorContoller   = FindObjectOfType <BlockCreatorContoller>();
     pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>();
 }
 private void Start()
 {
     Time.timeScale            = 1;
     animator                  = GetComponent <Animator>();
     FirstEdgePositionGO       = GameObject.FindGameObjectWithTag(edgePos);
     createPlatformsController = FindObjectOfType <CreatePlatformsController>();
     cameraMove                = FindObjectOfType <CameraMove>();
     pogruzhikMoveController   = FindObjectOfType <PogruzhikMoveController>();
     goldenCubeInstant         = FindObjectOfType <GoldenCubeInstant>();
 }
Beispiel #4
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 private void Start()
 {
     boxColliders            = GetComponents <BoxCollider>();
     sphereColliders         = GetComponents <SphereCollider>();
     playerAnimator          = GetComponent <Animator>();
     playerMoveController    = GetComponent <PlayerMoveController>();
     blockCreatorContoller   = GetComponent <BlockCreatorContoller>();
     resetHeroPos            = GetComponent <ResetHeroPos>();
     blockResetTransform     = FindObjectOfType <BlockResetTransform>();
     pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>();
 }
 private void Start()
 {
     blockResetTransform     = FindObjectOfType <BlockResetTransform>();
     pogruzhikMoveController = FindObjectOfType <PogruzhikMoveController>();
     blockCreatorContoller   = FindObjectOfType <BlockCreatorContoller>();
 }