예제 #1
0
        public static Plugin.Posef ToPosef(this Pose pose)
        {
            var result = new Plugin.Posef();

            var p = pose.Position;

            result.Position.x = p.X;
            result.Position.y = p.Y;
            result.Position.z = -p.Z;

            var q = pose.Orientation;

            result.Orientation.x = -q.X;
            result.Orientation.y = -q.Y;
            result.Orientation.z = q.Z;
            result.Orientation.w = q.W;
            return(result);
        }
예제 #2
0
 public static Pose ToOVRPose(this Plugin.Posef p)
 {
     return(new Pose(
                new Vector3(p.Position.x, p.Position.y, -p.Position.z),
                new Quaternion(-p.Orientation.x, -p.Orientation.y, p.Orientation.z, p.Orientation.w)));
 }