public void OnPlexStateChange(PlexState state) { switch (state) { case PlexState.Running: OnStateChange($"Plex {state.ToString()}"); break; case PlexState.Stopped: OnStateChange($"Plex {state.ToString()}"); break; case PlexState.Updating: OnStateChange($"Plex is {state.ToString()}"); break; case PlexState.Pending: OnStateChange($"Plex Start {state.ToString()}"); break; case PlexState.Stopping: OnStateChange($"Plex {state.ToString()}"); break; } }
public void OnPlexStateChange(PlexState state) { switch (state) { case PlexState.Running: OnStateChange(string.Format("Plex {0}", state.ToString())); break; case PlexState.Stopped: OnStateChange(string.Format("Plex {0}", state.ToString())); break; case PlexState.Pending: OnStateChange(string.Format("Plex Start {0}", state.ToString())); break; case PlexState.Stopping: OnStateChange(string.Format("Plex {0}", state.ToString())); break; } }