Beispiel #1
0
        public void OnPlexStateChange(PlexState state)
        {
            switch (state)
            {
            case PlexState.Running:
                OnStateChange($"Plex {state.ToString()}");
                break;

            case PlexState.Stopped:
                OnStateChange($"Plex {state.ToString()}");
                break;

            case PlexState.Updating:
                OnStateChange($"Plex is {state.ToString()}");
                break;

            case PlexState.Pending:
                OnStateChange($"Plex Start {state.ToString()}");
                break;

            case PlexState.Stopping:
                OnStateChange($"Plex {state.ToString()}");
                break;
            }
        }
Beispiel #2
0
        public void OnPlexStateChange(PlexState state)
        {
            switch (state)
            {
            case PlexState.Running:
                OnStateChange(string.Format("Plex {0}", state.ToString()));
                break;

            case PlexState.Stopped:
                OnStateChange(string.Format("Plex {0}", state.ToString()));
                break;

            case PlexState.Pending:
                OnStateChange(string.Format("Plex Start {0}", state.ToString()));
                break;

            case PlexState.Stopping:
                OnStateChange(string.Format("Plex {0}", state.ToString()));
                break;
            }
        }