public void timer_Tick(object sender, EventArgs e) { ++_countOfTicks; if (_countOfTicks % 60 == 0) { GameTime = GameTime.AddSeconds(1); LabelTime.Content = GameTime.ToLongTimeString(); } if (_countOfTicks >= 500) { GameObject ball1 = getRandomBall(0, (int)SizeX, (int)SizeX, (int)SizeY); _playfield.AddGameObject(ball1); _countOfTicks = 0; } UpdatePlayfield(); }