private void OnTriggerEnter(Collider other) { PlayersScoreCounter counter = other.gameObject.GetComponent <PlayersScoreCounter>(); if (counter != null) { counter.upCoins(1); //Debug.Log("Score up. Current score: " + counter.getCoins()); Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { PlayersScoreCounter counter = other.gameObject.GetComponent <PlayersScoreCounter>(); if (counter != null) { for (int i = 0; i < movementObjects.Count; i++) { movementObjects[i].GetComponent <EngineObsacleController>().startMove(); } } }