private void OnTriggerEnter(Collider other)
    {
        PlayersScoreCounter counter = other.gameObject.GetComponent <PlayersScoreCounter>();

        if (counter != null)
        {
            counter.upCoins(1);
            //Debug.Log("Score up. Current score: " + counter.getCoins());
            Destroy(gameObject);
        }
    }
    private void OnTriggerEnter(Collider other)
    {
        PlayersScoreCounter counter = other.gameObject.GetComponent <PlayersScoreCounter>();

        if (counter != null)
        {
            for (int i = 0; i < movementObjects.Count; i++)
            {
                movementObjects[i].GetComponent <EngineObsacleController>().startMove();
            }
        }
    }