예제 #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        Player_Life playerLife = other.gameObject.GetComponent <Player_Life>();

        playerLife.LifePlayer += increaseHealth;
        Destroy(this.gameObject);
    }
예제 #2
0
    private void Start()
    {
        TQ = FindObjectOfType <Test_Questions>();
        TA = FindObjectOfType <Test_Answers>();

        PL = FindObjectOfType <Player_Life>();

        cs = FindObjectOfType <cannon_shoot>();

        RI = FindObjectOfType <RandomIndex>();
    }
예제 #3
0
 void Start()
 {
     rb         = GetComponent <Rigidbody2D>();
     player     = GameObject.FindGameObjectWithTag("Player").transform;
     lifeplayer = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Life>();
 }
예제 #4
0
 // Start is called before the first frame update
 void Start()
 {
     PL = FindObjectOfType <Player_Life>();
 }
예제 #5
0
 void Start()
 {
     player     = GameObject.FindGameObjectWithTag("Player").transform;
     lifeplayer = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Life>();
     target     = new Vector2(player.position.x, player.position.y);
 }