private void OnTriggerEnter2D(Collider2D other) { Player_Life playerLife = other.gameObject.GetComponent <Player_Life>(); playerLife.LifePlayer += increaseHealth; Destroy(this.gameObject); }
private void Start() { TQ = FindObjectOfType <Test_Questions>(); TA = FindObjectOfType <Test_Answers>(); PL = FindObjectOfType <Player_Life>(); cs = FindObjectOfType <cannon_shoot>(); RI = FindObjectOfType <RandomIndex>(); }
void Start() { rb = GetComponent <Rigidbody2D>(); player = GameObject.FindGameObjectWithTag("Player").transform; lifeplayer = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Life>(); }
// Start is called before the first frame update void Start() { PL = FindObjectOfType <Player_Life>(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; lifeplayer = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_Life>(); target = new Vector2(player.position.x, player.position.y); }