private void Start() { itemDetector = GetComponent <Player_DetectItem>(); inventory = GetComponent <Player_Inventory>(); equipment = GetComponent <Player_EquipmentManager>(); gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>(); playerAnimation = GetComponent <Player_Animation>(); isSwinging = false; collider = null; Audio_manager = GameObject.FindWithTag("Audio"); audio_manager = Audio_manager.transform.GetComponent <Audio_manager>(); }
private void Initialize() { useHandler = GetComponent <Player_UseItem>(); equipmentManager = GetComponent <Player_EquipmentManager>(); }