private void Start()
 {
     itemDetector      = GetComponent <Player_DetectItem>();
     inventory         = GetComponent <Player_Inventory>();
     equipment         = GetComponent <Player_EquipmentManager>();
     gameManagerMaster = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager_Master>();
     playerAnimation   = GetComponent <Player_Animation>();
     isSwinging        = false;
     collider          = null;
     Audio_manager     = GameObject.FindWithTag("Audio");
     audio_manager     = Audio_manager.transform.GetComponent <Audio_manager>();
 }
 private void Initialize()
 {
     useHandler       = GetComponent <Player_UseItem>();
     equipmentManager = GetComponent <Player_EquipmentManager>();
 }