private void Start() { g_game_con_Script = GameObject.Find("Game_Controller").GetComponent <Game_Controller>(); g_player_con_Script = GameObject.Find("Player_Controller").GetComponent <Playercontroller>(); g_direction_Script = GameObject.Find("Player_Controller").GetComponent <Player_Direction>(); g_dice_create_Script = GameObject.Find("Stage_Pool").GetComponent <Dice_Create>(); g_trouble_Script = GameObject.Find("TroubleObj").GetComponent <TroubleScr>(); Array_Reset(); }
void Start() { g_player_Obj = this.gameObject; g_json_Script = GameObject.Find("Game_Controller").GetComponent <Input_Data>(); g_game_con_Script = GameObject.Find("Game_Controller").GetComponent <Game_Controller>(); g_play_con_Script = GameObject.Find("Player_Controller").GetComponent <Playercontroller>(); g_direction_Script = GameObject.Find("Player_Controller").GetComponent <Player_Direction>(); g_dice_con_Script = GameObject.Find("Dice_Controller").GetComponent <Dice_Controller>(); g_appearance_move_Script = this.GetComponent <Player_Appearance_Move>(); g_anim_Script = this.GetComponent <Player_Animation>(); g_xbox_Script = this.GetComponent <PlayerXbox>(); g_playerDirectXbox_Script = this.GetComponent <PlayerDirectXbox>(); //配列の最大値を取得 (g_max_ver, g_max_side, g_max_high) = g_json_Script.Get_Array_Max(); }