예제 #1
0
 //private SpriteRenderer _spriteRenderer;
 void Start()
 {
     //_spriteRenderer = GetComponent<SpriteRenderer>();
     _playerAnimations = GetComponent <Player_Animations>();
     _rb          = GetComponent <Rigidbody2D>();
     _rb.velocity = Vector2.zero;
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     instance = this;
     anim     = this.gameObject.GetComponent("Animator") as Animator;
 }