//private SpriteRenderer _spriteRenderer; void Start() { //_spriteRenderer = GetComponent<SpriteRenderer>(); _playerAnimations = GetComponent <Player_Animations>(); _rb = GetComponent <Rigidbody2D>(); _rb.velocity = Vector2.zero; }
// Use this for initialization void Start() { instance = this; anim = this.gameObject.GetComponent("Animator") as Animator; }